Summoned to the Crypt

The adventurers are summoned to help a lone halfling who is adventuring in a dark crypt

Another duty in the summoning room. The characters find themselves being teleported into a dark crypt where a halfling opens a door to a room filled with skeletons for the adventurers.

After a heavy battle. The halfling asks the adventurers to help him open a door behind a pit trap. The adventurers cannot think of an easy way to help him and suggest the halfling do it himself. The halfling climbs up and down the pit to open the door, while the adventurers take the first door out of its hinges and cover the pit. The final room has five pedestals with buttons. The arcane adventurers immediately recognise the pentagram arrangement the pedestals are in. After one failure, setting off some poisoned darts, they manage to use the correct sequence of buttons and treasure filled niches open in the walls. The halfling thanks the adventurers for their effort and banishes them back to the Planes.

Again, Sir Galthor provides the adventurers with a reward, but the adventurers start to doubt whether this is a good deal for them.



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